Name: Lily Dayfall (Note: "Daylily" is the name of an orange flower, and "Dayfall" is a mash-up of "daybreak" and "nightfall", Lily's name meaning to evoke thoughts of the shades of orange, red, and yellow seen at both the sunrise and the sunset.)
Race: Human (Native to Vale)
Class: Freshman/1st Year
Seventeen years ago, a dust shop owner in Vale by the name of Crimson Dayfall found himself in an infatuation-driven relationship with a Huntress that frequented his shop known as Marigold Solaire. It was a brief relationship, lasting just over a year, and though they never married, Marigold would come to bear a child. After naming the child Lily together at the hospital, she would up and leave her child, and Crimson, behind the day after bringing the baby home. She'd left a note for Crimson, explaining that she had always wanted to be a warrior and nothing else, and that he would not be seeing her again. Lily would take her father's last name, and he would raise his daughter lovingly despite being brokenhearted over Marigold abandoning the both of them.
In her younger years, Lily spent her time helping at her father's dust shop when she wasn't playing with the other children or attending elementary school. She was an athletic child, mostly loving to wrestle, dance, run, and climb all over everything. Her teachers always commented on how energetic she was, and while her grades in more academic subjects weren't outstanding, they were certainly more than acceptable.
When it came time to leave Elementary School, all of this left her in a prime position to enroll, and get accepted into, Signal Academy. While at first her father fought against her decision to become a huntress, fearful that being a warrior would take her away from him in the same way that it had taken her mother or worse, she eventually got through to him by convincing him that she wasn't her mother- she could be his daughter AND a warrior at the same time, she didn't have to be stupid and force herself to pick and choose one or the other.
With months of arguments between father and daughter over, Lily would begin attending Signal Academy. Her time there was rather uneventful, but with all the training she'd been doing and all that she'd been learning there, her team found itself getting higher and higher combat scores. She'd make her own weapon, Nightbreaker, during her time at signal, realizing she knew more about dust from her time helping in her father's shop than she cared to admit, eventually upgrading it to be able to infuse with dust the year just before graduating from Signal.
All of this would make Lily 16 at the time she started attending Beacon Academy, after having been in the upper-echelon of Signal's graduating class for her year and being accepted in the prestigious institution.
Lily is very determined to be a huntress for no other reason than the fact it's the path she's chosen in life. Not only that, but she's determined to become one of the best huntresses in the world of Remnant, and is constantly trying to find new ways to push her skills further in any way she can.
Lily is familiar with almost all commonly found forms of dust, having grown up living in an apartment above a dust shop and helping run said dust shop as a child.
Lily can be very creative, making her very good at coming up for solutions to problems that others might not think of.
Lily will be very offended if compared to her mother, almost to the point of rage. She is very sensitive in that regard.
Lily, in her determination to become a huntress, will often overextend and burn herself out trying to do more than she's capable of, sometimes doing more harm than good.
Lily's creativity does not work well under pressure, and this makes her bad at thinking outside of the box during a battle unless she's working with a team that she has already practiced with and gotten to know to form strategies around. For this reason, she was never assigned as team leader at Signal, simply because Lily needs to get to know a person as a person before she's able to evaluate their abilities in combat.
Lily is not the best in academics compared to some others who have walked the halls of the prestigious Beacon Academy, consistently getting mostly B's and C's in classes not focused on the physical fighting at maximum effort, and sliding into D's and F's when burnt out and unable to study.
Lily's weapon is named Nightbreaker, and it brings a whole new meaning to "the crack of dawn", primarily serving as a whip. She built it herself during her time at Signal Academy, and as such is specialized and personalized to her needs in a given fight.
The grip has a matte black finish with a thick, black handguard that doubles as the means by which the retractable, 20-foot long cable into the handguard itself. Be it either for length adjustment for different combat situations, or being entirely wound into the handguard in order to holster the grip or otherwise store the weapon.
The sleek black metal cable has a twisted, rope-like appearance due to being made of innumerable smaller, woven metal fibers that make it razor sharp to the touch. These smaller fibers are actually completely unwound by handguard, as the full thickness of the woven metal cable would not fit practically within the handguard and grip.
A toggle switch on the handguard allows Lily to choose between having the tip of Nightbreaker's cable be wound up as being splayed or having a single pointed tip, but she must fully retract the cable and extend it again in order to switch between the two. Another switch just below the handguard controls the device that weaves the metal fibers, with settings for "extend", "off", and "retract". If toggled to extend or retract, it will automatically toggle to "off" once the full length of the cable has either been extended, or when the full length of the cable has been unwoven and safely stored within the handguard. It takes about two seconds for the device to fully extend or retract the whip (4 seconds if doing both in quick succession), and even less time if simply lengthening or shortening in smaller increments- It takes about 1 second to extend the whip to 10 feet, for example.
The grip is also capable of holding, and switching between, up to five dust cartridges. Dust cartridges within Nightbreaker are used to infuse the cable with the power of the dust loaded inside the cartridge, but the cable must be re-woven in order to infuse dust from a cartridge.
The controls for dust infusion are located near or on the pommel of the grip: A button to start the process of infusing selected dust just above the pommel, and the dial for selecting which dust cartridge to use being the pommel itself. The pommel must be removed manually in order to load new dust cartridges in to it, and Nightbreaker must be fully retracted for the pommel to be removed.
While capable of holding up to five cartridges, Lily keeps four slots loaded at all times, only using the fifth slot in missions where she knows she will need a particular type of dust. In addition to this, she does not rely on infusing her weapon with dust in combat, only using it as a fallback in certain situations that call for its use.
The four dust cartridges that Lily keeps in Nightbreaker are:
Lightning Dust - Lightning dust is used in Nightbreaker to increase pure offensive capability, and is usually Lily's first choice for such matters if she chooses to use dust at all. When infused, it electrifies the cable. Cracking the whip can cause a small bolt of electricity to shoot from the point at which the whip was cracked, but this is not often used due to the bolt being unpredictable, going for the nearest conductive object, even if its not the intended target. It is also possible for Lily to create ball lightning as a projectile with a whip crack which has a much more predictable trajectory and generally hits where she was aiming- eventually. The crawling pace of the ball lightning make it easy to dodge even for the slowest of Grimm, and as such, Lily does not bother with the Lightning infusion's ranged capabilities. She uses Lightning Dust before she uses Fire Dust because even though it may be rarer and more expensive, Lightning dust is not as tactically valuable to her in a fight.
It should be noted that the boots worn by Lily are specifically designed to ground her and prevent her from being shocked or electrocuted in the event that the electrified cable touches her, or if she is standing in water or on metal that touches the electrified cable.
Air/Wind Dust - When infused with Wind dust, Nightbreaker is capable of creating great gusts of air and causing whirlwhinds as the cable whips about. This is primarily used to keep control over the battlefield, knocking opponents off balance or even pushing them into certain areas. Wind dust is preferred for this purpose by Lily due to the rarity and expense of Gravity Dust, despite the better control and ease of use offered by Gravity Dust.
Fire/Burn Dust - Burn dust in Nightbreaker simply sets the cable ablaze. Slashing attacks now leave a puff of fire in their wake, and by cracking the whip she can either cause an explosion at the point the whip was cracked- or hurl a fast-moving fireball at an opponent who may be out of reach of the cable. If the whip is splayed while using the ranged attack, then there will be smaller fireballs for each strand of it that cracks, acting like a shotgun in terms of spread coverage. In combat, these features are used to greatly increase Lily's offensive capability far beyond the boost that the Lightning Dust gives her. Even if she has elected to use what she considers a less useful dust in a particularly hard fight, she will save Burn Dust for moments when that much firepower is absolutely necessary.
Gravity Dust - In the same vein as Wind Dust, Gravity Dust is used to keep control over movement and positioning on the battlefield. When infused into Nightbreaker, it gives it the power to pull things within 3 feet of the cable towards it with 20 pounds of force, plus the force of however fast the cable was moving when it was whipped through the air. Snapping the whip while infused with gravity dust creates a small black sphere at the point that the whip was cracked, everything within a 15 foot radius (30 foot diameter) being pulled towards that single point for 15 seconds with the same amount of force used to crack the whip, allowing for varying degrees of pull strength.
Not only is Gravity Dust used to control the battlefield and the positions of opponents, but it can also be used to retrieve objects at a distance in addition to being used to knock opponents off balance- or even pull them onto the cable of the whip outright.
As stated earlier, Gravity Dust is only used in dire situations or when a strategy specifically requires its use due to its high cost and rarity compared to Wind Dust despite its ease of use and being generally better than the Wind Dust infusion at controlling the battlefield.
The Fifth Slot - Left empty, is loaded before missions, usually doubling down on one of the four standard loadouts of dust. It is not unheard of for the fifth slot to be filled by other types of dust, though, if the mission calls for it.
Lily's semblance is rather simple. She is able to set the level of ambient light in an area called a "Bulb", making it either darker (a "Dark Bulb") or brighter (a "Bright Bulb", as not to be confused with a lightbulb). Not from a single light source, mind you, but merely the overall ambient light. Light sources within a bulb are unaffected (I.E. A candle in a Dark Bulb won't suddenly become dim and stop illuminating the space around it), but anything outside of the Bulb has no effect on the level of light inside.
Bulbs, on the outside, look like solid-color, matte spheres- though since they are often formed at ground level or in buildings, they usually extend into the ground or through walls to look like domes or other shapes depending on how the Bulb is cut off. They do not glow even if they are Brightbulbs, as no light is being sent past the barrier of the bulb in either direction. They can be any shade of black, grey, or white, depending on how bright it is inside of the Bulb. They have no physical barrier, and can be exited and entered freely.
To create a Bulb, Lily must remain standing in place for at least 5 seconds and concentrate on creating said Bulb, envisioning the area around her that she wants to contain in a bulb. To destroy a Bulb, Lily must similarly remain standing for at least 5 seconds and concentrate on destroying the Bulb. There can never be more than one Bulb at a time, and if Lily attempts to create a Bulb without removing a previous one, she will suffer negative side effects ranging from migraines to being knocked out. If Lily's Aura runs out, any Bulbs she has created will collapse as well.
Bulbs, when they are formed, are perfect spheres with Lily at the center of them. Though the full potential of just how big of a Bulb she can make is unknown, she is now able to make Bulbs up to 300 feet in diameter after practicing her semblance at Signal Academy. That size is her all-time record under ideal conditions, however, and is not typical of her current level of skill. On average, Lily's Bulbs do not reach a diameter of even 100 feet when being done proficiently, that is to say without extended periods of concentration to create the Bulb in combat and training situations.
Bulbs will disappear on their own given enough time, and how long it takes for a bulb to do so is inversely proportional to its size. A Bulb with a diameter of 10 feet will last a two weeks if not broken, one that is 30 feet in diameter will last a week. From there, a 90 foot diameter Bulb will last a mere 87 hours, and a Bulb 180 feet in diameter will last for only 43 and a half hours. Lily's 300 foot Bulb only lasted for 27 hours and ten minutes despite taking a full 15 minutes to create through immense focus in ideal conditions. Despite bulbs being able to stick around for such a long time, they are generally immediately broken by Lily once they have served the purpose she made it for.
She uses Bulbs for both combat situations and daily life. In daily life, Bright Bulbs are used to light up dark rooms or spaces so that Lily can see, while Dark Bulbs are used to provide shade from the sun or as a way to sleep in late in a sunny room. Both kinds of Bulbs are also used to provide privacy from prying eyes for changing clothes and such, as although sound carries out of them, the Bulbs themselves cannot be seen into from the outside.
In a fight, Dark Bulbs are useful for providing concealment of all sorts, being able to blend in with shadows to ambush, hide from, or escape an opponent- but come with the drawback that within the dark bulb, an enemy can take advantage of the dark as well. Bright Bulbs are used less often to actually brighten an area and more often for Lily to act as a one-person flashbang: After putting on her tinted goggles, she'll get close to enemies and create a blindingly bright Bulb just large enough to fit them in while sparing any teammates or bystanders, then leave the Bulb and break it from the outside, taking advantage of the moment the opponent is stunned to do something such as perform an attack, switch Nightbreaker between flayed and pointed, or infuse her whip with Dust.
Semblance RP Example
"Cover me, I'm going to sunburst," Lily tells her teammate she moves next to him behind the pillar, Nightbreaker's cable winding back into the handguard.
He gave her a nod, taking the barrel of his rifle off it entirely to turn it into the stock of what was now some type of machine pistol or SMG, cocking it and pressing up against the corner of the rectangular pillar as he covered their objective- a flag in the middle of the clearing.
Lily rushed out from behind the pillar, sprinting as fast a serpentine, making a dive and a roll for the flag, grabbing the pole in her left hand and plucking it from the ground.
This prompted the opposing pair- her other two teammates- to emerge from their own cover, retailing in turn as one charged her with his grenade-tossing morning star, explosives landing at the sides of her feet in an attempt to get her footing off while his partner, a girl wielding a longsword capable of curving on demand with a literal pistol-grip ran around and behind Lily. Lily's own partner would fire on the boy with the grenade-launching morning star, forcing him to advance and keep moving towards Lily.
Lily had been hoping to bait them out, feinting a retreat with the flag as grenades went off beside her, bringing the boy with the morning star closer to her as he applied more pressure and backing up just within range of the girl's sword. She suddenly stopped in her tracks, no longer pretending to be feeling the pressure of the boy's offense, throwing the flag up into the air behind her towards the pillar where her partner was taking cover- part distraction and part relay.
The opposing pair would be distracted by the flag flying through the air and landing near Lily's partner, their focus shifting away from her as the boy picked up the flag and folded the stock of his machine pistol to one-hand it.
Lily would take the opportunity to put on her tinted goggles, closing her eyes and standing still for a moment as she created a Bulb right on top of the duo, breaking it as quickly as she had made it. She'd flip Nightbreaker on to extend its cable as flayed as she did so, letting it turn its full length before doing a spinning motion, the whip spreading out around her.
The opposing duo would be dazed from the blinding light, unprepared for the follow-up attack and getting knocked down to the ground, their auras falling into the red. Lily's partner ran off with the flag, taking it back to the goal at their "base" in the room they'd been using to train in.
She gave herself a little smile, retracting the cable into Nightbreaker's handguard and holstering it on her side, taking off her goggles. She looked down at her fellow classmates- her teammates, and helped them rise to their feet. "Hey! You'll do better next time," she said, "The teachers here at Signal are no joke!"
The pair grumbled a bit, the boy rubbing his neck as the girl spoke. "Come on, Lily, this was our first sparring session after getting the new upgrades to our weapons, and you didn't use any of yours! Just the plain ol' whip again," she said, "And that LIGHT. Dear god, that light. Why couldn't you have just made things dark?"
"Hey, what else do I need, right? But darkness is only really useful when, uh, you know. You're doing sneaky stuff, not when you're just, uh, y'know" Lily said, shrugging, "I dunno. Maybe I'll figure out some way to beat you guys with a Dark Bulb next time, but it'll be a tougher fight for me."
This is how your semblance affects your rolls in combat. This will help us determine whether the semblance will be technically fair and balanced during fights. Rolls are made on a d20 attached to our RP HUD. For example:
- Buff amount: - how much does it add to your roll?: It adds nothing to any of Lily's own rolls, but when used to stun enemies a target it will give a -15 point debuff to an attempt to defend from a follow-up attack.
- Cast Time: Depending on the size of the Bulb being created, it could be 1 turn for a 10ft diameter one, 2 turns for 30ft diameter, 3 turns for 90ft diameter, so on and so forth (every additional turn spent casting, the bulb gets 3 times bigger, pretty much.).
- How many turns does it last: Bulbs last until they run out of time as described in the Semblance parameter or until they are broken (either intentionally by Lily or from her running out of Aura.).
- How many turns does it take to cool down: The casting time used to make any currently existing Bulbs in order to break them, then an additional ten turns, before attempting to make another sounds fair.
- Any caveats: I'm really not familiar with the rolling and turn system used in this community at all and would very much appreciate if someone could help me understand it better so I can fill out these parameters in a way that's more in line with how it's all done here.